A sip in time is a multi-player VR experience. The two players cooperate together to solve the puzzle and unravel the touching story. This game is developed and polished in three weeks by a five-person team.
As the gameplay programmer and technical artist in the team, I made the timeline of the bar scenes, which is one of the key clues to unravel the story. And I made the wine pouring simulation to add the fantasy of drinking in VR. I also created all the glowing outline effects as an indirect control to let players know which objects are interactable.
Goal in the wall is a Multi-player Kinect game. The game has brought people a lot of fun during the ETC festival when people come to ETC and play the selected games.
This game is developed in one week. I created the ball trail to follow the movement of the ball. And I made the particle effect emitting when scoring. I wrote the script to control the route of the particle effect. Show as To more interesting feedback to the players.
Uncle's kaBoB
magic leap AR game
Uncle KaBOB is an AR experience with the fantasy that you can work at a cool kabob restaurant and making cool kabobs!
I was the sound designer in this project. I made the background music and vo edition.
The miracle of Christmas
index vavle VR game
The miracle of Chrismas Eve is a VR experience. It tells a story about a brave pilot to save the airplane by the help of miracle deer appear in the sky during the Chrismas Eve.
Based on the project need, I create the glowing and transparent phatonum effect of the deer and the deer's trail.
I also wrote the running down blood shader. To show that the guest gets injured by the air crash.
Blood Running Down - Unity shader
This is a shader I created as blood running down effect for the VR project.