Maya Tool Practice

Personal Project 

My role: Technical Artist

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Maya Hierarchy Tool 

When I was doing the Tech art internship. There’s a character related task that I need to constantly export asset from Maya to teh game engine. And there’s a standard to the hierarchy that the asset needs to follow a certain naming convention and group convention. So after myself repeating the same steps too many times, I tried to create a script that helps automize this step. I looked up the Maya command API, searched for the functions and parameters that I need, and finished the tool. 

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Maya graphics Editor Tweener Tool 

I learned how to create this Tweener tool to help animators sculpt the curve in graphics editor more accurately. 

To be continued.