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Unity Shader and Tool Practice

Personal Project 

My role: Technical Artist

Anti-Euclidean Box

I created this fun effect by exploring with stencil buffer in shader. 

Mesh Normal Averaging Tool

屏幕截图 2021-01-04 024039.png
屏幕截图 2021-01-04 024051.png

Outline is created by using the two passes method, and one pass the vertex position will extrude along the vertex normal. The outline will break when there’s a right angle  between the surface. So I created a tool that can help average the normal so we can have a more smooth outline. 

 I stored the averaged normal in the vertex color. So I could access the information in the shader. After implementing the core scripts, I created the Unity Editor Scripts for the averagemeshnormal script. 

aver.png

NPR Hair shading 

I implemented the Kajiya-K hair antistrophic hair algorithm in Unity. 

屏幕截图 2021-01-04 024427.png
屏幕截图 2021-01-04 024334.png

Reflection shading

Utilized different mask to create different shading effect on different parts of the model

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