• Houdini Vine Generation Tool

     I worked on the Houdini vine generation tool and created more than 20 different vine assets for the project.  

  • Houdini Building Generation Tool

     I found myself enjoyed working on procedural modeling. So I learned more about it, and created a building generation tool for Unity.

  • Maya Tools Practice 

    Different tools to help artists work more effectively. 

  • Substance Designer-Root System

    SD practice of building a root system material. 

  • Substance Painter Practice

     I learned more about how to use SP to create more complex material and to better tell the story.

  • Unity Shader and Tool

    NPR Hair shading and Prop shading practice in HLSL. 

    Averaging Normal Editor in Unity.

  • Unity GPU Path Tracing

    Learning Compute shader