1:00 Building Tool
Project Introduction: Stylized building builder tool for the game engine
Software: Houdini, Unity
Tool feature: 1. Match the scale with the standard character scale.
2. Generate the building based on the curve input.
3. Randomize decors and windows for each floor
4. Users can adjust window, window props, roof props, door, materials with flexibility.
5. Users can use their own props model as input.
2:19 Vine generation tool
Team Project for the course: Advanced Pipeline Topics for Animation and Game Art (53884) by Moshe Mahler. (2020 spring)
Project Introduction: A traditional Japanese style revitalized world in Unreal
My role: Technical Artist
Software: Maya, Substance Painter, Substance Designer, Houdini, Unreal
My contributions: 1. Model and texture the Tori art asset using Maya and Substance Painter
2. Generate all the game-ready vine art assets in Houdini and explore the pipeline of doing that. Created the overall 24 different vine assets in the scene. Created the texture for the branch part in the Substance Designer.
3. Created vines geometry in Houdini for texture baking. Baked geometry into textures to reduce the poly count in Maya and Substance Designer.
4. Create a small foliage asset.
3:48 PBR Shader