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A sip in time
Platform: Oculus Rift
Software&Language: Unity, C#
Duration: Three weeks
My contributions: Timeline, liquid simulation, outline effect, collection gameplay
A sip in time is a multi-player VR experience. The two players cooperate together to solve the puzzle and unravel the touching story.
This game is developed and polished in three weeks by a five-person team. As the gameplay programmer and technical artist in the team, I made the timeline of the bar scenes, which is one of the key clues to unravel the story. And I made the wine pouring simulation to add the fantasy of drinking in VR. I also create all the glowing outline effects as an indirect control to let players know which objects are interactable.
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